PBD2DEntity(PBD 2D 实体)#
- class genesis.engine.entities.pbd_entity.PBD2DEntity(scene, solver, material, morph, surface, particle_size, idx, particle_start, edge_start, inner_edge_start, vvert_start, vface_start, name: str | None = None)[source]#
Bases:
PBDTetEntityPBD entity represented by a 2D mesh.
- Parameters:
scene (Scene) – The simulation scene this entity is part of.
solver (Solver) – The PBD solver instance managing this entity.
material (Material) – Material model defining physical properties such as density and compliance.
morph (Morph) – Morph object specifying shape and initial transform (position and rotation).
surface (Surface) – Surface or texture representation.
particle_size (float) – Target size for particle spacing.
idx (int) – Unique index of this entity within the scene.
particle_start (int) – Starting index of this entity’s particles in the global particle buffer.
edge_start (int) – Starting index of this entity’s edges in the global edge buffer.
inner_edge_start (int) – Starting index of this entity’s inner edges in the global buffer.
vvert_start (int) – Starting index of this entity’s visual vertices.
vface_start (int) – Starting index of this entity’s visual faces.
- property n_inner_edges#
The number of inner edges in the 2D mesh.