gs.renderers.Rasterizer 光栅化渲染器#

这是Genesis框架中的光栅化渲染器类,用于将3D场景渲染成2D图像。它通过将3D模型分解成小的像素单元(称为光栅),然后为每个像素计算颜色和深度值来实现渲染。

class genesis.options.renderers.Rasterizer[source]#

Rasterizer renderer. This has no parameter to be configured.

Note

You can set which renderer to use for cameras, but the interactive viewer always uses the rasterizer rendering backend. If you want to configure properties like shadow, lights, etc., you should use gs.options.VisOptions instead.